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The Marvel Heroes Omega Servers for the PlayStation 4 is back up with Patch 1.04a! Thank you for your patience and enjoy the game.

Psylocke Feedback Thread

Hey folks,

This thread is specifically for any Psylocke feedback you may want to share with the developers based on your experience during Closed Beta.

If you’re unsure what type of feedback to offer, here are some questions to think about based on your experience with this hero:

  • Were there any powers that you found yourself preferring over other powers, or any powers that you disliked using? What about those powers did you find yourself liking or disliking compared to other powers?

  • Were there any powers that weren’t clear or didn’t work like you expected after reading the power’s tooltip?

  • Were there any powers that you felt were particularly difficult to use with the gamepad controls?

  • If you have reached a high enough level to unlock Talents for this hero, were there any Talents that you found too powerful, or too weak relative to other Talents in that tier?

  • While leveling and unlocking new powers, were there powers that you felt should have unlocked earlier in level progression? In the earliest levels, did you feel that you were lacking a specific type of power that made leveling that hero less fun (such as not having enough area-of-effect powers to deal with groups, not having enough single target powers to effectively fight more dangerous boss enemies, etc)?

  • How did you feel about the hero’s resource usage? Were you having difficulty maintaining resources, or felt like you always had too much resource and not enough ways to use it?

These are just some ideas to consider - you’re welcome to share any kind of feedback you feel is worth telling us!

Note that if you encountered any outright bugs with this hero, please feel free to report those issues here in the Bug Report forums:

Please put [Psylocke] at the start of your thread subject when reporting bugs for this hero specifically so it is easier for our developers to collect and assess your bug reports more quickly. You can check out our Bug Report Formatting thread for more information on the best way to report any bugs you may encounter during Closed Beta:



  • masterzahcmasterzahc Askani'son Concrete JunglePosts: 37 Mighty
    edited April 28

    her psionic barrier isn't showing? Will that be included?

  • djgeniusvidjgeniusvi your favorite nightclubPosts: 99 Mighty

    she needs too many conditions in order to do decent damage...and there just sint enough controller space to have fun or varied loadouts...plz simplify...it is just too messy...I may want to play an all melee psylocke, but to do good damage, I NEED one or two ranged powers, AND I also need a power to turn me invisible, but it doesn't do damage...it just isn't fun...which is a shame because she herself is a great character with great animations

    she also NEEDS a melee sig...I propose a psionic crashdown...she leaps high in the air, floats for a split scond as she pulls out 2 psionic blades...then crashes down on the target (which causes psionic energy to be expelled)

  • CaelsCaels Posts: 3 New Agent

    I really love Psylocke she as a really good gameplay . But for the moment a little to bugy. It's actually sad the Psy Barrier are no visuel effect. A little more power be cool too for a mutant who are a Omega-class. Normally she can have power physique equal a Rogue and actually not really. ( Sorry for my bad english )

  • masterzahcmasterzahc Askani'son Concrete JunglePosts: 37 Mighty

    Yea, I wish there was a visual for her barrier!

  • djgeniusvidjgeniusvi your favorite nightclubPosts: 99 Mighty

    plz give her a melee sig...i REALLY want this...it has been asked for since she came out on PC

  • WayneRuinieWayneRuinie Posts: 2 New Agent

    I've only gotten her up to level 25, but a few things I think she needs:

    -I think her projection is bugged? Is it supposed to attack? There's damage ratings in the description but it just stands there

    -Her psionic barrier is gone almost immediately. I don't know if it's the skills depleting it, or if it's damage taken, but it disappears way faster than say - Iceman's - who has less need for it because he's ranged and has summons. Also, his absorbs more damage even. Shouldn't it last longer somehow?

    -Assassinate is cool, but I feel like it should be stronger, with a slighter bonus while in stealth, so that you don't have to be stealth to make it hit hard. Black Widow's Coup de Grace has a comparable damage rating, has 100% crit, and is ranged, and doesn't need to be stealthed to use it

    Again, maybe this'll be fixed when I level her more, but it's been kind of a chore. I play Iceman as well, and he was killing groups of mobs twice as fast, when he was 10 levels lower, and my Psylocke had waaay better gear, cosmics/purples/blues vs Iceman who only had teal gear. I think she needs a bit of a buff overall, at least what I've seen so far.

    The mechanics feel good though, I love that she's in the game.

  • JackBurtonExpressJackBurtonExpress Assembled Posts: 55 Mighty
    edited May 25

    I used to have Psylocke as one of my main heroes on the PC for the first year she was out. Even had her ultimate to 20. I say that in past tense for the same reasons as I'm about to give for my feedback.

    Psylocke is one of the few heroes that has not gotten substantial rework despite needing it badly, even in the updates that made this console version. The game has passed her by, making her one of the most difficult heroes to be effective with.

    1) Butterflies is easily the weakest signature in the game. You can't even aim it, so sometimes it will not even hit your desired target. Even if it does, it's area affect is way too small. It's essentially a concentrated burst of Psi Crush with a chance at health regen.

    Psylocke's signature needed to get the same treatment other heroes got like Nightcrawler, Luke Cage, and Squirrel Girl. Move Butterflies to be a normal cool down power. Either create a new signature or let it be a scaled down version of her current ultimate. If a scaled down version, then give her a new ultimate. This will go a long way to helping her AoE issues because it gives her a true clearing signature and Butterflies as a normal power.

    2) as another poster mentioned, she needs way too many powers working together to even be effective. You can't really go all stealth or all range as a result. To make matters worse for stealth, Butterfiles being a continuous barrage will keep you from stealthing for its duration. You really need to be using all her DoT regardless of build, which means mixing sword and range, and it seems she's best using her vulnerability power.

    The real issue is her damage across the board is still on the low end.

    3). Psionic Barrier continues to be ineffective. It's gone instantly in higher level content. During combat, the bar is almost always empty, between taking hits and using powers.

    I don't entirely understand this as a concept for her. It implies a more tank concept which is not remotely her play style. I guess at times it's better than nothing but it might need to be rethought.

    TLDR - Psylocke still has the same issues she's had for years because she needs the same kind of upgrade other early heroes got to keep up with the state of the game. As it stands, a die hard Psylocke fan might stick with her, but for anyone else, she will feel like way too much work to get the same results another hero will give you in a few seconds.

  • JackBurtonExpressJackBurtonExpress Assembled Posts: 55 Mighty
    edited May 24

    @WayneRuinie said:
    I've only gotten her up to level 25, but a few things I think she needs:

    -I think her projection is bugged? Is it supposed to attack? There's damage ratings in the description but it just stands there

    I'm at level 39 I think. Her projections work fine for me. In fact I'd actually like to see a talent that turns them off and just increases her on demand stealth duration. They basically leave a bread crumb trail to lead a boss like Loki or Doom right to you lol

  • JackBurtonExpressJackBurtonExpress Assembled Posts: 55 Mighty
    edited May 25

    I got her up to 58 and passed the Superheroic trial. Just wanted to add some updated impressions:

    Butterflies seems to have a pretty small casting radius. By that I mean, if you aren't close enough to a target, the Butterfiles will just fly straight up in the air. Between this and the fact you have to position yourself well for them to hit the desired target, Psylocke has to be very exposed to use this power. It's a cool power just not a good signature.

    I've actually liked her ranged powers this time. I think her powers overall would be fine given a true AoE clearing signature. Without that, they are just forced to take on too much of the AoE clearing burden. Again keep butterflies as a normal power, and give her a new AoE signature.

  • ScoundrellaScoundrella Posts: 18 Mighty

    I think an amazing Sig for her would be like a mass aoe assassinate. She would rapidly teleport around to different targets in the area and do massive damage to each, becoming stealthed for the duration or something. Similar to abilities in other games. I think an ultimate in dota2 does ot, as well as other games. I think the monk in d3 had an ability like that?

    Either that or buff the butterflies. I think the assassinate thing would be cool though. Obviously would take work so I don't expect it. Butterflies just aren't good right now for reasons mentioned

  • uriliterituriliterit Posts: 5 New Agent

    Psylocke's lvl 50 talent Psi-katana states that all katana powers will now deal mental damage, afaik mental dmg was taken out of the game? is the dmg changed to psychic instead and just says mental?

    semi related: noticed there is no psychic dmg legendary what would be her legendary of choice if you're not going full sword build?

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