Woooo.... my first guide / build ever. If you stumble accros things that need correction (especialy grammar and writing) please feel free to point me at them. Not a native english speaker, so there will be errors or things that sound weird.
After the new vulture legendary dropped for me I quickly decided to try out a blackcat gadget build. And its quite fun and effective.
Told myself to share it, maybe someone can come up with improvements. Or even better be inspired to try the lady out.
Quick Getaway: Self explaining. Our dodging move. With the added extra of giving you 4 seconds of stealth. A charm during trials
Explosive Trap: Pretty simple. Our first trap, throw it out. 1.5 seconds later things go boom.
Gas Trap: DoT and weakens enemies. Nice one.
Sticky Trap: Flat damage to enemies. Makes them immobile for a second and lets them take 10% more damage for another 8s.
C'Mere Kitty: Attack that sets enemies up for trap damage. 5s after being hit by this strike they take 15% more trap damage.
Master Thief: Invisible for 5 seconds. Nice escape during trials. And with the rigth traits helps tremendous in dealing damage.
The Cat's Meow (Cat scratch fewer): Our (talen altered) signature. Explosions. Lots of them. Tagged as trap and gadget. These combined with Master Thief and Kitty leads to amazing damage numbers (Even not highly geared I manage to deal 1-1.5 million. Not exactly the highest out there, but its a screen wide AoE.)
Thats all the skills you need. Leaves one slot open, I used:
Taser Trap: Not a fan. DoT, seems like at least two traps must be used to get any damage. Not a fan but not seeing many alternatives.
1. Pinpoint Accuray: +2% Crit and Brutal Chance. And the 2% chance to instakill mobs realy helps early on. Later on your killspeed is high enough to no longer need that instakill.
The other to choices.... Well not that tempting.
Sleigth of paw gives a chance to knock nearby mobs down, and 2% deflect and dodge. We are invisble or moving, thats our defence.
Other choice would be Tenth Time's a charm. Improving the nine lives mechanic a bit. We don't plan on dying.
Cruel claws: Bonus to claw powers against bleeding foes. We don't use claws.
One women minefield: Traps have 6 max charges, shared among the 3 of them. To little benefit compared to Paws. More interesting if you only use one or two of the traps. It might be more effecient to use just one sticky and gas trap in your rotation, followed by 4 explosives. But I am not willing to give up the security of Paws.
Cat Burgler: Higher steal chance on master thief. And master thiefs cooldown refreshes with the use of cats meow. More gimicky than usefull in my opinion. Might have uses in other builds.
Life of the party: Master thief resets all charges on Trap powers. (And a buff to allies.) Sounds interesting, but not needed, there is little need for a filler in our rotation. So no need to recharge the traps faster. And you don't wanna pass the granted crits of gatecrasher.
4: Cat's meow: Changes Cats Scratch fewer. The whole screen gets clustered with explosives. Those count as trap and gadget.
Alternatives (no, not realy):
Diamond tipped Claws: Adds a DoT effect
Spring-loaded traps: Throw out your three basic traps (Ex- gas- and sticky) during scratch fewer. Not needed.
5: Crossed Paths: Trap powers no longer break stealth. +20% damage to traps.
Applys to Cat's meow as well. So... 20% increase in damage to your signature. Which will deal auto crits after using master thief? And leaves you in stealth to follow up with your other gadgets? Yes please.
Whip fighter: Sounds potent. But pales compared to crossed paths.
Curiosity Kills: Powerfull. For a melee build. Not for us.
We basicly have two rotations.
The bread and butter: Your basic traps: Sticky, gas and explosive (in that order) followed by a dodge or your filler (taser trap)
The killer: C'Mere Kitty, Master thief, Cat's meow. The world goes boom. Normal and elite mobs should die by this alone most of the time. Bosses get hit for a good chunk of their health.
Never, ever use Cat's meow without popping Master Thief first (and at bosses: Make sure to hit them with Kitty before master thief thats another 15% of damage). Which should be easy because both have a 30 second cooldown.
You can't fire your "bread and butter" non-stop. Fill the time with dodging, taser traps and an occasional Kitty.
Gear: Well, if anyone has ideas for artifacts. Go ahead. I am poorly undergeared when it comes to them.
Legendary: I am using the "Salvaged alen weapon". Seem to be made for Blackcat. Currently at rank 1. the 1500 added gadget damage isn't something to neglect. Rank 3 brings another 1000 brutal strike rating, rank 4 +2 to all attributes and rank 5 should realy help with the rotation. Reducing the cooldown of gadget powers by 25%
Else: Well, currently I am to strike a balance: around 100% base damage, than brut- rating up to 2000 and pumping crit damage (crithit is nice to have but least on my list. We have our 100% crits on the signature.)
Synergies: Well... uhm.... haven't unlocked that many synergies. Would aim at prime attributes (War machine and Angela) and synergies that improve your crit and brutal stats.
Infinity: Pumped all (the pitty 33 i have right now) into crit chance. Should be changing them to crit damage I guess.
Thats it for now. Thanks for taking your time reading through it, any ideas and pointer to improve are more than welcome.