Welcome to the Marvel Heroes Omega Head Start!
With the start of Head Start, all account progress has been reset from Closed Beta, including returning any Gs you may have spent to to unlock additional Heroes or costumes.
From here on out, all progress and account unlocks will be saved through the official release of Marvel Heroes Omega, so be sure to spend your Gs wisely!
In addition to the progression reset for Head Start, this update includes a host of changes, updates and bug fixes including:
Crowd Control changes - The automatic immunity to crowd control on both enemies and players has been entirely removed. Crowd Control powers will now always apply their full duration to all enemies, with the exception of Bosses, who have a 75% duration reduction against all forms of crowd control. Each hero has been audited for the amount of crowd control powers they have, with most heroes landing with 2-3 crowd control abilities. These are now powerful tools to choose to include in your build as they will reliably interrupt any enemies hit.
Thor and Ant-Man Design Updates - Both of these Heroes have had significant changes to their design. Both Heroes now have new primary resources rather than Spirit and a host of changes to their powers and talents to match their new design. See the full patch notes below for all the details!
Store Changes - Brand new to Marvel Heroes Omega are Marvelous Loot Boxes! These boxes can be purchased within the in-game store and contain a random assortment of possible items such as costumes, boosts, currencies and more! Additionally, each Marvelous Loot Box contains Marvelous Essence, a currency which can be used to directly purchase certain items found within Marvelous Loot Boxes from Moondragon in Avenger's Tower. Marvelous Essence can be saved up and spent on items contained within future Marvelous Loot Boxes as well! We've also doubled the amount of Inventory slots per expansion upgrade purchased - the first Inventory expansion is now 200Gs for 10 slots, and 500Gs for each subsequent upgrade of 10 slots (up to a maximum of 90).
PlayStation 4 Features - Trophy support has been added with this update! Additionally, streaming via YouTube is now available via the PS4 Share menu!
Lots of additional Hero, Item, and content balance changes and bug fixes - check out the full patch notes below!
The automatic immunity to crowd control on both enemies and players has been entirely removed. Crowd Control powers will now always apply their full duration to all enemies, with the exception of Bosses, who have a 75% duration reduction against all forms of crowd control. Each hero has been audited for the amount of crowd control powers they have, with most heroes landing with 2-3 crowd control abilities. These are now powerful tools to choose to include in your build as they will reliably interrupt any enemies hit.
Story Rewards have been updated. Many quests now give Armor, Rings, Artifacts, and even a Flourish! Gear that is awarded via Story Missions now drop for your current Hero only.
Changed Green Goblin Medallion from Explosive to Ranged.
Changed Living Laser Medallion from Teleport to Movement.
Changed Doctor Octopus Medallion from Gadget to Melee.
Fixed several cost and tooltip display issues with Legendaries.
Legendary item tooltips now display an XP bar to indicate their current rank and XP progress.
Increased the value of the rank 4 bonus damage rating to Ultimate Powers for the Legendary item Twilight.
Increased the rank 1, 2 and 3 values for the Legendary item Casket of Ancient Winters.
Increased the rank 2 and 3 values for the Legendary item Norn Stones.
Increased values and re-organized the order of rank unlocks on the Legendary item Shield of Perseus.
Adjusted Relic drop rates game-wide.
Stacks of 100 Relics can now be exchanged at the Agent Stephanie Nordle for a chance at a Complete Relic.
The Cosmic Movement affix now only restores 1 charge (down from 3).
Odin Marks have been updated to Legendary Marks.
Improved the display of item tooltips in the UI.
Added equip restriction information to Catalyst item tooltips.
Fixed an issue where Cosmic Artifacts could drop without being assigned a Cosmic affix.
Fixed various item tooltip typos like "Contrabad", despite that sounding like it might be a cool word.
Fixed an issue where Mandarin did not drop his Medallion when defeated in Story Mode.
Many powers which created small or temporary areas of damage have had those areas removed, and the powers either deal more damage or directly apply a damage over time effect, in order to clean up the number of visual effects that are sustained on screen at any given time.
A smaller number of powers have had their area sizes reduced slightly in cases where the area size was larger than necessary to gameplay (regarding the average distance between packs of enemies).
Primary Resource - ACP (Ant Control Power)
Ant-Man now uses Ant Control Power, or ACP, instead of Spirit. ACP regenerates at all times and is spent in large quantities to summon ant colonies to do his bidding.
Ant-Man no longer passively summons ants. The roaming ant colony pets can now be summoned via choosing to use the former power Friends in Low Places. These roaming ant colonies are no longer required or consumed for any powers.
Powers that involve shrinking or growing do not spend ACP. Bio-Electric Blast does spend a large amount of ACP, and serves as an ACP sink for players that may not want to summon Ants.
Tiny Takedown - Now triggers many hits in sequence and has a cooldown. With the new resource mechanics of ACP, Ant-Man did not require a single target resource spender and including one would throw off the theme and potency of his new resource. Shrinking Strike serves as the go-to spammable attack for single targets.
Bouncing Bullet - Renovated into “Molecular Melee”, a new power where Ant-Man shrinks down to a microscopic scale and attacks enemies unseen. The new version can strike the same enemy multiple times if there are no nearby enemies to bounce to.
Inch-High Goodbye - Ant-Man now scales back up to normal size during the uppercut.
The Definite Particle - Now restores all ACP rather than providing a buff to Ants.
Bio-Electric Blast - Spends a large amount of ACP.
Fistful of Ants - Cooldown removed. Spends a large amount of ACP.
Red Hots - Now known as “Bullet Ant Attack”. Spends a large amount of ACP.
Friends in Low Places - Now known as “Army Ants”, which summons the roaming ant pets formerly from Ant-Man’s passive secondary resource. Spends a very large amount of ACP.
Drone Strike - Reduced to 1 maximum simultaneous areas due to the visuals. Spends a moderate amount of ACP.
Ant Decoy - No change. Spends a small amount of ACP.
Wall o’ Ants - No change. Spends a moderate amount of ACP.
For the Colony! - No change. Spends a very large amount of ACP.
What Was That? - Removed as a power. A new talent allows Ant-Man to enter into this shrunken stealth state while out of combat.
Art of the Swarm - Removed.
Tiny Punch, Huge Dent - Removed.
Paralyzing Venom - Removed.
Helping Mandibles - Removed.
Jerk Seeking Missile - Removed.
Large Drone Strike - Removed.
Death by a Thousand Bites - Removed.
Ant Trap - Removed, effects merged with Wall of Bites.
Existing Talent Changes
Wall of Bites - Reworked as “Fire Ant Defenses” - Now causes Wall o’ Ants to automatically apply Bullet Ants, and causes Ant Decoy to do the same when the decoy times out.
One-Two Punch - The interaction now works both ways, and has no duration to the effect.
Set ‘Em Up, Knock ‘Em Down - Area damage bonus removed. The talent now affects all Melee powers in Ant-Man’s kit.
The Particles Must Flow - Now increases all Melee damage, but causes The Definite Particle to restore 50% of maximum ACP.
Ants for Days - Now functions with ACP, in the same manner as the former secondary resource - 15% chance to refund the cost when an ACP-spending Power is used. This talent has claimed the name of the former talent “Art of the Swarm”.
Specialized Super Suit - Causes Ant-Man to become stealthed when he leaves combat, increases his defense, and boosts health and ACP regeneration.
Crazy Army - Causes the ants summoned from Army Ants to summon more ants, and causes them to occasionally zap enemies for extra Electric damage.
Pint-Sized Potency - Increases the number of hits on Tiny Takedown and Molecular Melee by 3, and increases critical hit chance for all Melee powers.
Jack Jumper Ants - Increases the damage and critical damage of Bullet Ants, and causes the ants to move to another nearby target if their target is defeated.
Giant-Sized - Turns Inch-High Goodbye into Giant Uppercut (which does exactly what you think it does), increases the damage of Big Foot Sighting, and passively increases maximum health.
Carpenter Ants - Drone Strike will now seek out enemies, deals significantly more damage, and has a cooldown.
Bio-Electric Devastation - Causes Bio-Electric Blast to spend all ACP to deal bonus damage.
Fire Ant Constructs - Increases the damage, critical chance, and reduces the ACP cost of Fistful of Ants and For the Colony!
Seal of the Vishanti now regenerates Dr. Strange’s Mana while he stands in the area.
Daggers of Daveroth is no longer considered a Cooldown power and does not grant itself a charge.
Fixed tooltip errors in Dr. Strange’s Astral Legion and Daggers of Daveroth powers.
Fixed Dr. Strange Ice Golems and Mindless Ones not respecting the intended summon limit of 3 (per entity)
Fixed Dr. Strange’s ‘twincasted’ powers not requiring additional Mana to cast when Astral Projections are summoned
Fixed Dr. Strange’s Mysticism visual indicator (orbs that float around him) to once again display.
Swapped the unlock levels for Pulse Bolt and Repulsor Blast in Iron Man’s power progression.
Fixed a tooltip issue with Iron Man’s Sonic Shockwave.
Leveling up while playing as Jean Grey in Phoenix Form will no longer revert her back to non-Phoenix form.
Fixed a bug where Jean Grey's powers would revert to the Telepath version after a region change while in Phoenix form.
Fixed a visual bug where Jean Grey’s Phoenix-form wings would disappear upon levelling up with the Unleash the Phoenix talent enabled.
Fixed an audio issue where she didn’t speak when hitting L2 and Down on the D-Pad.
Star-Lord's Close Combat power has returned to his power tree as a standard, non-cooldown power. It retains its execute affix, only if used while Ammo is reloading.
The Close Combat talent (now Up Close and Personal) increases Close Combat damage and provides a damage barrier upon using Close Combat or Star-Lord's dash power.
Star-Lord’s power progression has been updated to have a better selection of powers in early levels
Elemental Shot ammo cost increased to 20, damage increased to compensate.
Swapped the unlock levels for rows 1 and 5 for Star-Lord’s Talent progression.
Fixed tooltip error in Star-Lord’s Water Power.
Thor’s Primary Resource is now Odinforce. Odinforce generates to full when using specific powers, and starts empty. Most melee powers will spend Odinforce to perform additional effects but can be used without it. A select few of his lightning-only powers require Odinforce to be used.
Rolling Thunder is no longer an independent power in Thor’s kit - it is now a component of Hammer Smash.
The following powers restore all of Thor’s Odinforce when used:
Son of Odin
The following powers spend Odinforce, if available, for bonus effects:
Hammer Strike - Spends Odinforce to chain lightning to nearby enemies
Hammer Smash - Spends Odinforce to fire a line of electricity that deals continuous damage to enemies who stand in it (the former effect of Rolling Thunder). Hammer Smash now has a 4 second cooldown.
Leaping Smite - Spends Odinforce to deal more damage, stun enemies, and have a much larger area of effect.
Spinning Strike - Spends Odinforce to guarantee a Critical Strike.
Hammer of Storms - Spends Odinforce to charge up Mjolnir, making it spit lightning as it passes.
The following powers require and spend Odinforce to be used:
The remaining powers have no Odinforce interaction:
Asgardian Smite - This power now has an 8 second cooldown.
Have At Thee!
Thor’s Talent arrangements have been altered to better support defined builds and the changes to his resource.
Godly Smite now spends 100 Odinforce.
Fly, Mjolnir! - Now causes Hammer of Storms to trigger a Godly Smite.
Resounding Smite - Now buffs Melee damage, and causes Asgardian Smite to trigger a Godly Smite.
Mjolnir Unleashed - Odinforce requirement removed from Leaping Smite and Hammer Smash.
Lightning Hammer - Now adds an Odinforce cost to Lightning Strike
Thunder Hammer - The added Thunderclap component now spends Odinforce
Almighty Mjolnir - No longer reduces Odinforce decay, as Odinforce does not decay in its new incarnation.
God Force - Now triggers For Asgard! When The Anti-Force is used (migrated from Aura of Asgard)
Hammer of Wrath - Now guarantees a Brutal Strike if Odinforce is spent on Spinning Strike
Stormcaller - Odinforce requirement removed from Crack the Sky. The number of enemies hit by Lightning Strike is reduced to 8.
Aura of Asgard - Removed, with its primary functionality merged to God Force. A new talent has been installed - Odin’s Favor. Odin’s Favor reduces the cooldown and increases the damage of powers that restore Odinforce, and increases your maximum Odinforce.
Building Power - Has been changed to a stacking stacking buff that triggers when you use a power that restores Odinforce, stacking up to 3 times, lasts 10s. Increases Electric Power Damage, Damage Absorbed, and Critical Chance.
The Final Confrontation - Still causes Ragnarok to spend Odinforce and grants bonus damage in exchange. Ragnarok no longer restores Odinforce with this talent chosen.
Thor, King of Asgard - Now takes effect while you have any Odinforce, increasing Health, Defense, Deflect, and Health Regeneration
Hammer of War - Increased base damage.
Spitfire - Increased base damage.
Clear the Room - Increased base damage and adjusted animation speed.
Plasma Cannon - Increased base damage, removed Energy keyword.
Army of One - Increased base damage.